Noise
Generate white noise.
Node Data | |
|---|---|
Display name | |
Noise | |
Internal name | |
Node_Noise | |
Inheritances | |
| Node_Processor | |
| Node_Noise | |
Inputs | |
Output | |
vec2 |
Dimension |
surface |
Uv Map |
slider |
Uv Mix |
surface |
Mask |
Moise | |
Rendering | |
range |
Level |
enum |
Color Mode |
range |
Color R Range |
range |
Color G Range |
range |
Color B Range |
Outputs | |
surface |
Surface Out |
Attributes | |
| Color Depth | |

Generate static noise.
Properties
| Rendering | |
| Level | Brightness level. |
| Color Mode | Color space to apply extra range restriction. |
| Color [N] Range | Random range in each channel. |
Related Links
- Base Code: /scripts/node_noise/node_noise.gml
- Shader [sh_noise]: /shaders/sh_noise/sh_noise.fsh